//+------------------------------------------------------------------+ //| CS method mod by KUSKUS v2.0 | //| (complete rewrite and name change of pattern alert) | //| | //| Copyright © 2005, Jason Robinson mod by kuskus | //| | //+------------------------------------------------------------------+ #property copyright "Copyright © 2007, Jason Robinson mod by kuskus" #property indicator_chart_window #property indicator_buffers 2 #property indicator_color1 Red #property indicator_color2 Green extern bool Show_Alert = true; extern bool Display_Bearish_Engulfing = true; extern bool Display_Hanging_Man_Hammer = true; extern bool Display_Three_Outside_Down = true; extern bool Display_Three_Inside_Down = true; extern bool Display_Dark_Cloud_Cover = true; extern bool Display_Evening_Doji_Star = true; extern bool Display_Three_Black_Crows = true; extern bool Display_Bullish_Engulfing = true; extern bool Display_I_Hammer_S_Star = true; extern bool Display_Three_Outside_Up = true; extern bool Display_Three_Inside_Up = true; extern bool Display_Piercing_Line = true; extern bool Display_Three_White_Soldiers = true; extern bool Display_Doji = true; extern bool Display_Abandon_Baby = true; extern bool Display_Stars = true; extern bool Display_Harami = true; //---- buffers double upArrow[]; double downArrow[]; string PatternText[5000]; //+------------------------------------------------------------------+ //| Custom indicator initialization function | //+------------------------------------------------------------------+ int init() { //---- indicators SetIndexStyle(0,DRAW_ARROW, EMPTY); SetIndexArrow(0,234); SetIndexBuffer(0, downArrow); SetIndexStyle(1,DRAW_ARROW, EMPTY); SetIndexArrow(1,233); SetIndexBuffer(1, upArrow); return(0); } //+------------------------------------------------------------------+ //| Custom indicator deinitialization function | //+------------------------------------------------------------------+ int deinit() { ObjectsDeleteAll(0, OBJ_TEXT); return(0); } //+------------------------------------------------------------------+ //| Custom indicator iteration function | //+------------------------------------------------------------------+ int start(){ double Range, AvgRange; int counter, setalert; static datetime prevtime = 0; int shift; int shift1; int shift2; int shift3; string pattern, period; int setPattern = 0; int alert = 0; int arrowShift; int textShift; double O, O1, O2, C, C1, C2, L, L1, L2, H, H1, H2; if(prevtime == Time[0]) { return(0); } prevtime = Time[0]; switch (Period()) { case 1: period = "M1"; break; case 5: period = "M5"; break; case 15: period = "M15"; break; case 30: period = "M30"; break; case 60: period = "H1"; break; case 240: period = "H4"; break; case 1440: period = "D1"; break; case 10080: period = "W1"; break; case 43200: period = "MN"; break; } for (int j = 0; j < Bars; j++) { PatternText[j] = "pattern-" + j; } for (shift = 0; shift < Bars; shift++) { setalert = 0; counter=shift; Range=0; AvgRange=0; for (counter=shift ;counter<=shift+9;counter++) { AvgRange=AvgRange+MathAbs(High[counter]-Low[counter]); } Range=AvgRange/10; shift1 = shift + 1; shift2 = shift + 2; shift3 = shift + 3; O = Open[shift1]; O1 = Open[shift2]; O2 = Open[shift3]; H = High[shift1]; H1 = High[shift2]; H2 = High[shift3]; L = Low[shift1]; L1 = Low[shift2]; L2 = Low[shift3]; C = Close[shift1]; C1 = Close[shift2]; C2 = Close[shift3]; // Bearish Patterns // Check for Bearish Engulfing pattern if ((C1>O1)&&(O>C)&&(O>=C1)&&(O1>=C)&&((O-C)>(C1-O1))) { if (Display_Bearish_Engulfing == true) { ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], High[shift1] + Range*1.5); ObjectSetText(PatternText[shift], "Bearish Engulfing", 9, "Times New Roman", RoyalBlue); downArrow[shift1] = High[shift1] + Range*0.5; } if (setalert == 0 && Show_Alert == true) { pattern = "Bearish Engulfing Pattern"; setalert = 1; } } // Check for Hanging Man if (((H-L)>4*(O-C))&&((C-L)/(0.001+H-L)>=0.75)&&((O-L)/(0.001+H-L)>=0.75)) if (Display_Hanging_Man_Hammer == true) { ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], High[shift1] + Range*1.5); ObjectSetText(PatternText[shift], "H Man @ Hammer", 9, "Times New Roman", Gold); downArrow[shift1] = High[shift1] + Range*0.5; upArrow[shift1] = Low[shift1] - Range*0.5; } if (shift == 0 && Show_Alert == true) { pattern="H Man @ Hammer"; setalert = 1; } // Check for a Three Outside Down pattern if ((C2>O2)&&(O1>C1)&&(O1>=C2)&&(O2>=C1)&&((O1-C1)>(C2-O2))&&(O>C)&&(CO1)&&(((C1+O1)/2)>C)&&(O>C)&&(O>C1)&&(C>O1)&&((O-C)/(0.001+(H-L))>0.6)) { if (Display_Dark_Cloud_Cover == true) { ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], High[shift1] + Range*1.5); ObjectSetText(PatternText[shift], "Dark Cloud Cover", 9, "Times New Roman", White); downArrow[shift1] = High[shift1] + Range*0.5; } if (setalert == 0 && Show_Alert == true) { pattern="Dark Cloud Cover Pattern"; setalert = 1; } } // Check for Evening Doji Star pattern if ((C2>O2)&&((C2-O2)/(0.001+H2-L2)>0.6)&&(C2O1)&&((H1-L1)>(3*(C1-O1)))&&(O>C)&&(OO1)&&(O>C)&&(O<=C1)&&(O1<=C)&&((O-C)<(C1-O1))) { if (Display_Harami == true) { ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], High[shift1] + Range*1.5); ObjectSetText(PatternText[shift], "Bearish Harami", 9, "Times New Roman", Gold); downArrow[shift1] = High[shift1] + Range*0.5; } if (shift == 0 && Show_Alert == true) { pattern="Bearish Harami Pattern"; setalert = 1; } } // Check for Three Inside Down pattern if ((C2>O2)&&(O1>C1)&&(O1<=C2)&&(O2<=C1)&&((O1-C1)<(C2-O2))&&(O>C)&&(C C * 0.001)&&(O1 > C1 * 0.01)&&(O2 > C2*0.001)&&(C < C1)&&(C1 < C2)&&(O > C1)&&(O < O1)&&(O1 > C2)&&(O1 < O2)&&(((C - L)/(H - L))<0.6)&&(((C1 - L1)/(H1 - L1))<0.6)&&(((C2 - L2)/(H2 - L2))<0.6)){ if (Display_Three_Black_Crows == true){ ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], High[shift1] + Range*1.5); ObjectSetText(PatternText[shift], "Three Black Crows", 9, "Times New Roman", White); downArrow[shift1] = High[shift1] + Range*0.5; } if (shift == 0 && Show_Alert == true) { pattern="Three Black Crows Pattern"; setalert = 1; } } // Check for Evening Star Pattern if ((C2>O2)&&((C2-O2)/(0.001+H2-L2)>0.2)&&(C2O1)&&((H1-L1)>(3*(C1-O1)))&&(O>C)&&(OC1)&&(C>O)&&(C>=O1)&&(C1>=O)&&((C-O)>(O1-C1))) { if (Display_Bullish_Engulfing) { ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], Low[shift1] - Range*1.5); ObjectSetText(PatternText[shift], "Bullish Engulfing", 9, "Times New Roman", RoyalBlue); upArrow[shift1] = Low[shift1] - Range*0.5; } if (shift == 0 && Show_Alert == true) { pattern="Bullish Engulfing Pattern"; setalert = 1; } } // Check for Inverted Hammer and Shooting Star if (((H-L)>3*(O-C))&&((H-C)/(0.001+H-L)>0.6)&&((H-O)/(0.001+H-L)>0.6)) if (Display_I_Hammer_S_Star) { ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], Low[shift1] - Range*1.5); ObjectSetText(PatternText[shift], "I Hammer @ S Star", 9, "Times New Roman", Gold); upArrow[shift1] = Low[shift1] - Range*0.5; downArrow[shift1] = High[shift1] + Range*0.5; } if (shift == 0 && Show_Alert == true) { pattern="I Hammer @ S Star"; setalert = 1; } // Check for Three Outside Up pattern if ((O2>C2)&&(C1>O1)&&(C1>=O2)&&(C2>=O1)&&((C1-O1)>(O2-C2))&&(C>O)&&(C>C1)) { if (Display_Three_Outside_Up == true) { ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], Low[shift1] - Range*1.5); ObjectSetText(PatternText[shift], "Three Outside Up", 9, "Times New Roman", White); upArrow[shift1] = Low[shift1] - Range*0.5; } if (shift == 0 && Show_Alert == true) { pattern="Three Outside Up Pattern"; setalert = 1; } } // Check for Bullish Harami pattern if ((O1>C1)&&(C>O)&&(C<=O1)&&(C1<=O)&&((C-O)<(O1-C1))) { if (Display_Harami == true) { ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], Low[shift1] - Range*1.5); ObjectSetText(PatternText[shift], "Bullish Harami", 9, "Times New Roman", Gold); upArrow[shift1] = Low[shift1] - Range*0.5; } if (shift == 0 && Show_Alert == true) { pattern="Bullish Harami Pattern"; setalert = 1; } } // Check for Three Inside Up pattern if ((O2>C2)&&(C1>O1)&&(C1<=O2)&&(C2<=O1)&&((C1-O1)<(O2-C2))&&(C>O)&&(C>C1)&&(O>O1)) { if (Display_Three_Inside_Up == true) { ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], Low[shift1] - Range*1.5); ObjectSetText(PatternText[shift], "Three Inside Up", 9, "Times New Roman", White); upArrow[shift1] = Low[shift1] - Range*0.5; } if (shift == 0 && Show_Alert == true) { pattern="Three Inside Up Pattern"; setalert = 1; } } // Check for Piercing Line pattern if ((C10.6)) { if (Display_Piercing_Line == true) { ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], Low[shift1] - Range*1.5); ObjectSetText(PatternText[shift], "Piercing Line", 9, "Times New Roman", White); upArrow[shift1] = Low[shift1] - Range*0.5; } if (shift == 0 && Show_Alert == true) { pattern="Piercing Line Pattern"; setalert = 1; } } // Check for Three White Soldiers pattern if ((C>O*0.001)&&(C1>O1*0.001) &&(C2>O2*0.001) &&(C>C1) &&(C1>C2) &&(OO1) &&(O1O2) &&(((H-C)/(H-L))<0.2) &&(((H1-C1)/(H1-L1))<0.2)&&(((H2-C2)/(H2-L2))<0.2)) { if (Display_Three_White_Soldiers == true) { ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], Low[shift1] - Range*1.5); ObjectSetText(PatternText[shift], "Three White Soldiers", 9, "Times New Roman", White); upArrow[shift1] = Low[shift1] - Range*0.5; } if (shift == 0 && Show_Alert == true) { pattern="Three White Soldiers Pattern"; setalert = 1; } } // Check for Doji if (C==O) if (Display_Doji== true) { ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], Low[shift1] - Range*1.5); ObjectSetText(PatternText[shift], "Doji", 9, "Times New Roman", Gold); upArrow[shift1] = Low[shift1] - Range*0.5; } if (shift == 0 && Show_Alert == true) { pattern="Doji"; setalert = 1; } } // Check for Abandon Baby if ((C1==O1)&&(C2>O2)&&(O>C)&&(L1>H2)&&(L1>H)) if ((C1==O1)&&(O2>C2)&&(C>O)&&(L2>H1)&&(L>H1)) if (Display_Abandon_Baby== true) { ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], Low[shift1] - Range*1.5); ObjectSetText(PatternText[shift], "Abandon Baby", 9, "Times New Roman", White); upArrow[shift1] = Low[shift1] - Range*0.5; } if (shift == 0 && Show_Alert == true) { pattern="Abandon Baby"; setalert = 1; } // Check for Morning Doji Star if ((O2>C2)&&((O2-C2)/(0.001+H2-L2)>0.6)&&(C2>O1)&&(O1>C1)&&((H1-L1)>(3*(C1-O1)))&&(C>O)&&(O>O1)) { if (Display_Stars == true) { ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], Low[shift1] - Range*1.5); ObjectSetText(PatternText[shift], "Morning Doji Star", 9, "Times New Roman", White); upArrow[shift1] = Low[shift1] - Range*0.5; } if (shift == 0 && Show_Alert == true) { pattern="Morning Doji Star Pattern"; setalert = 1; } } if (setalert == 1 && shift == 0) { Alert(Symbol(), " ", period, " ", pattern); setalert = 0; } } // End of for loop return(0); //+------------------------------------------------------------------+